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Jeronimo Sekiro
Jeronimo Sekiro
Aug 01, 2023

I remember when I first got my hands dirty with Unreal Engine, all those blueprints and node-based scripting, right? It was like falling down a rabbit hole of creativity, and I'd often lose track of time while working on my projects. Good times, good times.

My story with Unreal began during my college days. We were supposed to create a basic mobile game argentics as a part of our curriculum, and after tinkering around with a few engines, I landed on Unreal. I'm a visual guy, you see, so the node-based scripting and the graphical interface were an absolute godsend.

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